A room full of gunmen open fire on your partner — one shot each, frozen in the air. Walk around, size up the room, then stop time. Now the rounds are yours: aim each glowing bullet somewhere new — into the shooter beside it, into a wall, anywhere but your partner. Out of angles? Grab a box and hurl it at a gun. Let time run and it all resolves at once.  Two goals, a star each: keep your partner alive, and drop every shooter.  Controls - WASD move · Mouse look - SPACE — open fire, then again to resume time - R — redirect the round you're aiming at - L — grab a box · R (while holding) — throw it - Esc — pause  Made solo in Godot 4. All audio is synthesized at runtime; all meshes are original — no third-party assets.

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